Sallow House under a crescent moon, one window lit

Step inside The Still Room. Can you escape before midnight?

An online ghost-story escape room for 1 to 6 players. Everyone plays on their own device.

Whatever you hear, don't open the door…

$29.99

60–90 mins playtime · Unlimited plays for 30 days · No subscription · One Game Pass (your one-off access to the game) covers groups of 1 to 6 players

Get your Game Pass

Game Pass by email straight after payment. The house is open: play as soon as you have it.

Contains flashing light, loud sounds and jump scares. Health info

A minute inside Sallow House. Sound on, lights off.

The whole night, in four pictures.

1925. A debt fifty-seven years overdue.

You have one instruction: whatever you hear, don't open the door. Something in Sallow House is writing to you, and it wants an answer before midnight.

The house chooses one of you.

The knocking comes from one device. Some pages are for your eyes only. Tell the others, or don't.

Everyone plays on their own device.

On the sofa, or across the country. A different piece of the house on every screen.

Beat midnight. Put your name on the board.

Name your team. Set your time. Dare your family to beat it.

What players are saying

“Played it Friday night with friends and honestly haven't laughed that much in ages. Half the evening was solving clues and the other half was accusing each other of lying.”
Maddy, Guildford
“There was one moment where all four of us just went completely silent. I won't spoil it, but you'll know.”
Daniel, Derby
“We escaped and immediately went back in because we'd only found 4 of the Easter eggs. Three days later we're STILL talking about where the others could be.”
Sarah, Epsom
“We've done a few of these and this one was brilliant. I really liked how everyone can do their own thing and it all links together.”
Joe Thompson, Inverness, Scotland

What happens after you pay.

  1. Your Game Pass lands in your inbox straight after payment.

  2. Sign in with that email. Play alone, or host a game night and get a five-letter code.

  3. Everyone else goes to playthestillroom.com/join, types the code and plays on their own device.

What waits inside Sallow House.

A gift from the house

Give someone a night they won't forget.

  • You choose the night it lands. Halloween. A birthday. Christmas. Or tonight.
  • Your own words, on a card from the house. They open it knowing exactly who it's from.
  • One Game Pass covers their whole group. Up to six of them.
  • Nothing to post. Nothing to wrap. Just a door they didn't know was about to open.

Send it now, or pick the day it arrives in their inbox. Their 30 days start when they claim it.

Give it as a gift — $29.99

One payment for the whole group. You'll write the message at the checkout.

A sample card. The words are yours.

Sallow House is waiting.

The door opens the moment you pay. Nothing to install.

$29.99

60–90 mins playtime · Unlimited plays for 30 days · No subscription · One Game Pass (your one-off access to the game) covers groups of 1 to 6 players

Get your Game Pass

Game Pass by email straight after payment. The house is open: play as soon as you have it.

Ask within 14 days and we'll refund you in full, as long as your group hasn't finished the game.

Works on most devices from the last five years. You need iOS or iPadOS 16.4 or newer, Safari 16.4 or newer on a Mac, or Chrome, Edge or Firefox 111 or newer.

By buying you agree to our terms, which ask you not to post solutions, codes or the ending.

Already bought it? Sign in to your games.

Before the bolts slide home

Can I get a refund?

Yes. Ask within 14 days of buying and we will refund you in full, as long as your group hasn't finished the game. If the game won't load, your access doesn't appear or something on our side is broken, we will fix it. Email us from the address you bought with.

When can we play?

Now. Buy a Game Pass and the house is open: start the second you buy, or save it for any night in the next 30.

What do we need?

Every player uses their own device, in any web browser, with nothing to install. A laptop, computer or tablet gives the biggest, best view; a small screen works too, turned sideways. A TV makes the house bigger. Lights off makes it worse.

Will it work on my device?

Works on most devices from the last five years. You need iOS or iPadOS 16.4 or newer, Safari 16.4 or newer on a Mac, or Chrome, Edge or Firefox 111 or newer.

How many can play?

One to six, all on one Game Pass. In a group everyone brings their own device, because each device holds clues nobody else has. That is where the arguing starts.

Can we play if we're not in the same place?

Yes. Get everyone on a video call, each on their own device, and share the house on screen. Distance won't make it any less frightening.

How long does it take?

60–90 minutes for most groups: a proper evening in. Progress saves if you need a breather, and you have 30 days to finish.

Does it use my camera or microphone?

Completely optional. Nothing is recorded and you can switch it off at any time. It is off unless you switch it on, and every puzzle works without it.

Is it too scary for some of us?

Anyone can switch the jump scares off, just for themselves, and still play the whole game. Nobody else is told, and their scares carry on. The atmosphere stays.

Is it safe for everyone?

THE STILL ROOM is safe for most people to play. It is a ghost story you play on your device: unsettling, with nothing gory. It is built to frighten, though, so here is what is in it. None of this is meant to put you off. It is so you can decide, and look after the people playing with you.

Flashing light and photosensitive epilepsy. There are brief flashes of light: lightning in a storm, and a few sudden flickers when something appears. Lightning never flashes more than three times in a second. Even so, if you or anyone playing has photosensitive epilepsy, or has ever had a seizure triggered by flashing lights, please check with your doctor first, or play with jump scares off. With them off there is no lightning and no sudden flash. Stop playing at once if you feel unwell.

Sudden sounds, your heart and pregnancy. Jump scares come with sudden loud sounds, and being startled can raise your heart rate and blood pressure for a moment. If you have a heart condition or high blood pressure, are pregnant, or have been told to avoid shocks and startles, please think carefully before playing, or play with jump scares off, which removes the sudden stingers.

Headphones and volume. Please don't turn the volume right up to hear the quiet parts, because headphones put sound very close to your ears. Start low and turn it up only as far as you need. Turn on Gentler scares (on the ready card, and at the top of the game) and the loudest sounds are held to a ceiling, so the jolts are quieter.

Anxiety, panic, PTSD and frightening themes. The story is about a family, a house and the deaths of children and adults in its past. It also plays with being watched, a face in a mirror, and things that are not there when you look. If you live with anxiety, panic attacks or PTSD, or the themes are close to home, this may land harder than you expect. It is completely fine to skip it, or to switch jump scares off and play for the story.

Motion. A few moments move the picture: a small shake, a slow zoom, a figure rushing forward. If you are prone to motion sickness, dizziness or migraines, turn on Gentler scares for a softer shake and quieter jolts, and turn on Reduce Motion in your device's accessibility settings: the shake, zoom and rushing movement stop, and lightning becomes a slow glow. Gentler scares starts on by itself if your device already asks for reduced motion.

Children. THE STILL ROOM is rated 16+. Please don't let younger children play or watch, and keep an eye on anyone with you who seems frightened.

You are always in control. You can stop at any time: your progress is saved and you have 30 days to finish. The host chooses whether jump scares are on when the game opens, and anyone can tap “Leave a light on” at the top of their screen at any moment to turn off their own jump scares, flashes and sudden sounds, or “Gentler scares” to soften their own shake and jolts. Nobody else is told, and the story carries on. Take a break whenever you like: look away, step outside, have a drink of water. If you feel unwell, stop playing, and if it doesn't pass, speak to a doctor.

What if someone has to leave partway?

The house doesn't wait for them. The game carries on, and whatever was in their pockets is shared out among the players still there. If they come back, they rejoin the game and can ask for their things back.

Who is it not for?

Under-16s. Anyone who wants jump scares with no reading or puzzling. And anyone after a five-minute distraction: this fills an evening.

Can I give it to someone else, or let a friend host?

Yes. Send them the claim link from your Game Pass and the game becomes theirs to host, for them and up to five others. Do it before anyone starts a game on it. The four short steps are at /give-this-to-someone.

Not tonight?

The house will wait. It's good at waiting. Leave your email and we'll send you a reminder to come back to it, and first word when a new game opens its doors.

We'll only email you about THE STILL ROOM and new games from the same makers. Every email has a one-click unsubscribe. See our privacy policy.

Midnight is coming$29.99 · the whole groupGet your Game Pass